1 Drygore Longsword. Best melee weapon currently in RuneScape, with a damage of 1102, and 4957 points of accuracy. When combined with an Off-hand drygore longsword, you can have extreme damage and accuracy. Unfourtunately, this item degrades over time, and must be. It increases the effectiveness of single-stat Prayers. Rock-shell gloves (Style bonus: +9) Bandos gloves (Style bonus: +11) Torva gloves (Style bonus: +12) Gloves of passage (Style bonus: +13) While worn, after the Havoc ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 7%. https://tauribdidang1977.mystrikingly.com/blog/helvetica-neue-77-bold-condensed-free-download-mac. Mark Ogilvie describes the weapon as the spine of any abyssal demon you slay. Your character will need at least 70 Attack to use the item and its benefits of 672 Damage, 1486 Accuracy, and a special attack. The Energy Drain would make the whip hit with 100% of damage.
Storage: At least 400 Mbytes available disk space for a default install via download; Graphic: 1024 x 768 or higher resolution with 16.7 million colours; Download. Get the latest Apache OpenOffice release for your MacOS X. User Support. Please subscribe to the users mailing list. Office mac os x 10.4 free download. Dec 16, 2011 Is it even possible to put Leopard onto my machine, or is 10.4.11 the best I can get on this old of a machine? If you just need Excel and Word download Open Office from here, you can use it on Tiger or later, PPC or Intel Mac (just pick the correct version from the list) and it is free.
Mac os x 10.6.8 to 10.7 free download. Os x 10 6 8 free download - Apple Java for OS X 10.6, Apple Java for OS X 10.7/10.8, Apple Mac OS X Lion 10.7.5 Supplemental Update, and many more programs. Os x 10.6.8 free download - R for Mac OS X, Apple Mac OS X Mavericks, Mac OS X Server Update, and many more programs. Apple Java for OS X 10.7/10.8. Os x 10 6 8 free download - Apple Java for OS X 10.6, Apple Java for OS X 10.7/10.8, Mac OS X Server Update, and many more programs. Mac os x 10.7 free download - R for Mac OS X, Apple Mac OS X Lion 10.7.5 Supplemental Update, Apple Mac OS X Mavericks, and many more programs.
M&ms the lost formulas free download mac. As an file sharing search engine DownloadJoy finds m m s the lost formulas files matching your search criteria among the files that has been seen recently in uploading sites by our search spider. Our goal is to provide top notch user experience for our visitors. With our unique approach to crawling we index shared files withing hours after Upload.When you search for files (video, music, software, documents etc), you will always find high-quality m m s the lost formulas files recently uploaded on DownloadJoy or other most popular shared hosts.If search results are not what you looking for please give us feedback on where we can/or should improve.
' I tried molten and it was very strong even though I had no projectile scaling and 30% area from the tree. Was it significantly stronger or more versatile than conc effect EQ? No, not at all. It's also worthless in terms of aoe, it felt like an rng heavystrike that luckily did not also knockback and i would never devote 6 links just for a noticeably better ST over conc effect EQ. EQ atm is the only skill melee in the game that puts melee even within a mile of ranged aoe all the while still retaining strong single target and does not rely on MS attack speed spam. If only only this skill had existed a year ago. I had tried nearly every melee skill in the game and while cyclone has god tier mobility and ST, it has shit for AOE. While reave has god tier Aoe with 8 stacks, it has only mediocre ST and requires a lot of momentum to keep vaal stacks. What is the breakpoint you're talking about? ' I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust. In the case of a conversion skill, you now turn a phys build into a pure ele build and you can now scale your damage using ele and WED from gear which can stack with those crummy 9-15 phys affixes. No physical build will ever beat p2l+wed+conversion in terms of raw paper damage when built correctly. IGN: Arlianth Check out my LA build: 1782214 | Posted by Nephalim on Mar 25, 2016, 9:04:15 AM |
so far i didn't see it mentioned here, but in my experience the best single target melee skill is double strike, at least that's what works the best on my crit builds. | Posted by tr1gg3r3d on Mar 25, 2016, 9:07:13 AM |
The 300% damage breakpoint is somewhere around .72 attack time with no enchant and 20/20 less duration. Half that for the 200% breakpoint. One-third of that for the 175% breakpoint. The breakpoints aren't 100% the delay, I've found if you get too close to it sometimes you get quakes that don't trigger. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo | Posted by gilrad on Mar 25, 2016, 9:10:38 AM |
' Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod. Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np. Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/ Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | Posted by adghar on Mar 25, 2016, 9:20:18 AM |
' All maps spawn up to 20% phys reduction, mid tiers 30% and high tier 40%. I think High tier is 12-15 or it could be 13-15. 40% phys reduction is not as bad as 80% elemental reduction but the general rule of thumb is just to scale damage as high and as optimally as you can - this means finding ways to scale both damage types as well as finding ways to stack 'more' damage onto your main skill. Even if you arent using p2l+WED, 30% WED will still often compete or outright beat top tier flat phys rolls of 9-15 if you use both hatred and HoA and let's face it, there's no reason to not use hatred on a physical build because shattering is so goddamned satisfying. Physical leech is still very strong because you can get it on jewels/master crafting/blood rage and .2-.4 phys mana leech is enough to susain most skills fully ,even without the duelist cluster. Keep in mind not all builds can not optimally reach the duelist cluster like wand users and some 2 handed builds. | Posted by Nephalim on Mar 25, 2016, 9:39:39 AM |
' ' Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP. | Posted by ivkoto77777 on Mar 25, 2016, 10:45:32 AM |
' It still fully benefits from MPD due to how conversion works. Same for all conversion skills. | Posted by Nephalim on Mar 25, 2016, 10:59:09 AM |
It's not the Physical portion of MPD that makes it problematic for Molten Strike. It's the Melee portion. The Projectile portion of Molten Strike (aka the little magma balls) is not considered Melee, which causes it to receive 0 bonuses from MPD. It is calculated separately from the Melee portion. Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/ Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | Posted by adghar on Mar 25, 2016, 11:03:20 AM |
' The melee hit benefits. The projectiles do not. And they are about 50% or more of the skill's single target potential. Last edited by ivkoto77777 on Mar 25, 2016, 11:28:30 AM | Posted by ivkoto77777 on Mar 25, 2016, 11:19:17 AM |
For slow-medium speed weapons, nothing beats EQ, which is kinda funny for a skill with massive aoe. A huge balance problem in my opinion. For fast weapons, arguments can be made for Molten/Static/Viper/Heavy depending on the scaling your build uses. | Posted by Zed_ on Mar 25, 2016, 1:50:31 PM |
' I tried molten and it was very strong even though I had no projectile scaling and 30% area from the tree. Was it significantly stronger or more versatile than conc effect EQ? No, not at all. It's also worthless in terms of aoe, it felt like an rng heavystrike that luckily did not also knockback and i would never devote 6 links just for a noticeably better ST over conc effect EQ. EQ atm is the only skill melee in the game that puts melee even within a mile of ranged aoe all the while still retaining strong single target and does not rely on MS attack speed spam. If only only this skill had existed a year ago. I had tried nearly every melee skill in the game and while cyclone has god tier mobility and ST, it has shit for AOE. While reave has god tier Aoe with 8 stacks, it has only mediocre ST and requires a lot of momentum to keep vaal stacks. What is the breakpoint you're talking about? ' I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust. In the case of a conversion skill, you now turn a phys build into a pure ele build and you can now scale your damage using ele and WED from gear which can stack with those crummy 9-15 phys affixes. No physical build will ever beat p2l+wed+conversion in terms of raw paper damage when built correctly. IGN: Arlianth Check out my LA build: 1782214 | Posted by Nephalim on Mar 25, 2016, 9:04:15 AM |
so far i didn't see it mentioned here, but in my experience the best single target melee skill is double strike, at least that's what works the best on my crit builds. | Posted by tr1gg3r3d on Mar 25, 2016, 9:07:13 AM |
The 300% damage breakpoint is somewhere around .72 attack time with no enchant and 20/20 less duration. Half that for the 200% breakpoint. One-third of that for the 175% breakpoint. The breakpoints aren't 100% the delay, I've found if you get too close to it sometimes you get quakes that don't trigger. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo | Posted by gilrad on Mar 25, 2016, 9:10:38 AM |
' Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod. Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np. Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/ Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | Posted by adghar on Mar 25, 2016, 9:20:18 AM |
' All maps spawn up to 20% phys reduction, mid tiers 30% and high tier 40%. I think High tier is 12-15 or it could be 13-15. 40% phys reduction is not as bad as 80% elemental reduction but the general rule of thumb is just to scale damage as high and as optimally as you can - this means finding ways to scale both damage types as well as finding ways to stack 'more' damage onto your main skill. Even if you arent using p2l+WED, 30% WED will still often compete or outright beat top tier flat phys rolls of 9-15 if you use both hatred and HoA and let's face it, there's no reason to not use hatred on a physical build because shattering is so goddamned satisfying. Physical leech is still very strong because you can get it on jewels/master crafting/blood rage and .2-.4 phys mana leech is enough to susain most skills fully ,even without the duelist cluster. Keep in mind not all builds can not optimally reach the duelist cluster like wand users and some 2 handed builds. | Posted by Nephalim on Mar 25, 2016, 9:39:39 AM |
' ' Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP. | Posted by ivkoto77777 on Mar 25, 2016, 10:45:32 AM |
' It still fully benefits from MPD due to how conversion works. Same for all conversion skills. | Posted by Nephalim on Mar 25, 2016, 10:59:09 AM |
It's not the Physical portion of MPD that makes it problematic for Molten Strike. It's the Melee portion. The Projectile portion of Molten Strike (aka the little magma balls) is not considered Melee, which causes it to receive 0 bonuses from MPD. It is calculated separately from the Melee portion. Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/ Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | Posted by adghar on Mar 25, 2016, 11:03:20 AM |
' The melee hit benefits. The projectiles do not. And they are about 50% or more of the skill's single target potential. Last edited by ivkoto77777 on Mar 25, 2016, 11:28:30 AM | Posted by ivkoto77777 on Mar 25, 2016, 11:19:17 AM |
For slow-medium speed weapons, nothing beats EQ, which is kinda funny for a skill with massive aoe. A huge balance problem in my opinion. For fast weapons, arguments can be made for Molten/Static/Viper/Heavy depending on the scaling your build uses. | Posted by Zed_ on Mar 25, 2016, 1:50:31 PM |
Report Forum Post
The use case for this question is mainly for bosses. Which skill/build has the highest potential single target boss dps? Right now i'm running EQ which feels kinda low, getting breakpoints to match explosion with your APS is too expensive. I narrowed it down to heavy strike or molten strike, although i'm open for suggestions. Heavy strike - Highest base damage skill gem. 2-3x the heavy strike unique jewels that gives 20% chance to deal double damage. Helmet enchant with 15% AS/40% dmg is pretty cheap. Gem setup: HS - multistrike - melee phys - added fire - faster attacks - ruthless (?) Molten strike - Potentially really high dmg with added projectiles. 2-3x molten strike unique jewels that gives +2 projectiles. +3 projectiles from helmet enchant. Gem setup - Molten strike - GMP/LMP - Multistrike - Faster attacks/point blank/Physical Projectile Attack Damage/Concentrated effect/Iron grip/Added fire/fire pen/ele focus/ele damage. (Many good gems, gotta experiment which is most effective) This give molten strike potentially 15 (45 considering multistrike) projectiles each dealing 88% weapon damage. We purely focusing on the projectiles dmg. We can also further utilize Ngamahu's Flame to trigger more projectiles and increase our dps. Thoughts? Last edited by Buiaka on Aug 15, 2017, 2:12:02 PM | Posted by Buiaka on Aug 15, 2017, 1:55:07 PM |
Elemental Blade Flurry is amongst the best boss killer for melee skills. Either pure elemental or phys conversion to elemental. Demonstration: https://youtu.be/muOPQONQ9-M Last edited by DAKKONx on Aug 15, 2017, 2:26:14 PM | Posted by DAKKONx on Aug 15, 2017, 2:24:40 PM |
Looking back at the molten strike sum up, it seems pretty strong. You can get +45 projectiles per ability potentially doing 3960% weapon damage, now all projectiles probably wont hit, but most bosses have larger hit boxes, no? (Such as Kitava). You can stack so many 'more multipliers' on the projectiles it's absurd. On top of that we have a unqie weapon dedicated to molten strike. Add ancestral protector for more attack speed and you'd be squirting balls all over the place. Last edited by Buiaka on Aug 15, 2017, 2:49:09 PM | Posted by Buiaka on Aug 15, 2017, 2:42:35 PM |
Logic would have you looking at single target skills.. but reality is that you don't want to go there. | Posted by Shagsbeard on Aug 15, 2017, 2:50:41 PM |
' Not really, the average damage difference between a single target skill and an AoE is some ~10% (and it Blade Flurry's case, they made it outright more damaging than any single target skill), but the difference is that you can instantly support it with conc. effect, which is the single best damage support out there. For damage, nothing really beats MS but you'll notice that it is clunky AF. I suggest BF, unless you are making an exclusive bosskiller. | Posted by Cataca on Aug 15, 2017, 3:04:16 PM |
' This thread is purely about boss dps, in this case the most effective izaro killer. I guess any of the above is more than enough for uber izaro and probably overkill. I'm currently using 2h which is a downside with BF, also you can always swap MS with sunder when mapping. | Posted by Buiaka on Aug 15, 2017, 3:44:48 PM |
' Whats is AF? (I have to admit, as a newbie, its hard to understand the abbrevations used here) | Posted by kiadaw on Aug 15, 2017, 4:12:11 PM |
Posted by Deleted on Aug 15, 2017, 4:20:31 PM | |
That's very common abbreviation, even newbs should know these) Btw are there any real good single target skills in spell department? FB and firestorm seem to go down the tube after patch. | Posted by tm10067 on Aug 15, 2017, 4:47:03 PM |
' The best is Blade Flurry (for applicable weapons). It deals up to 343% base weapon's DPS (compare it to Heavy Strike's 200%) Molten Strike is one of the best, if you build around it properly. If you dont like EQ, use Sunder. It may have ~15% less DPS than Heavy Strike, but it's ranged, AoE and deals much higher damage against clustered enemies. The only situation where Heavy Strike is superior, is when you absolutely need single-target to NOT kill adjacent enemies (Vorici missions, Lietenants in lab, etc). If you have space for 2-nd skill, better use Sunder + Ancestral Warchied. Sadly, this combo is far superior to using a dedicated single-target skill. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3 on Aug 15, 2017, 4:54:28 PM | Posted by MortalKombat3 on Aug 15, 2017, 4:52:20 PM |