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Highest Single Attack Dmg In Rs3

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Highest Single Attack Dmg In Rs3
'
Earthquake beats everything pretty handily (with the exception of Molten Strike, but to get the most consistent benefit from that you can't have any global AoE nodes).
If you're doing one quake per attack, it has an effective damage effectiveness of around 300%.
But that's kind of niche unless you have the enchant (which is super expensive right now), since you're capped at around 0.7 second attack time.
If you go to the next breakpoint at one quake every two attacks however, that's still 200% damage effectiveness, again beating out every skill in the game except for the aforementioned Molten Strike setup.
Also, since all elements of the hit are AoE (compared to single-target skill + splash or many others like Molten Strike where the initial hit isn't an AoE), you get full benefit from conc effect.
If I were to do a theoretical six-link Earthquake for single-target, I'd go:
EQ
MPD
Less Duration
Conc Effect
Faster attacks if you can't get to the breakpoint through passives/gear
Either Poison or Added Fire, depending on how much generic increased damage you can apply to the poison.
About poison: Its duration is only 0.9seconds due to 20/20 less duration, but due to conc effect and the damage multiplier to LD that comes out to a total of around 18% more damage over 0.9 seconds. If you can get up to 200% total increased damage that also applies to the poison, that brings it to a very reasonable 56% more damage that doesn't care about elemental resists.

I tried molten and it was very strong even though I had no projectile scaling and 30% area from the tree. Was it significantly stronger or more versatile than conc effect EQ? No, not at all. It's also worthless in terms of aoe, it felt like an rng heavystrike that luckily did not also knockback and i would never devote 6 links just for a noticeably better ST over conc effect EQ.
EQ atm is the only skill melee in the game that puts melee even within a mile of ranged aoe all the while still retaining strong single target and does not rely on MS attack speed spam. If only only this skill had existed a year ago.
I had tried nearly every melee skill in the game and while cyclone has god tier mobility and ST, it has shit for AOE. While reave has god tier Aoe with 8 stacks, it has only mediocre ST and requires a lot of momentum to keep vaal stacks.
What is the breakpoint you're talking about?
'
Physical Damage on the other hand has a much more even coverage. You cannot have negative reduction of physical damage, but enemies will never negate more than a dozen percentage points or so of your damage. This is consistent with my experience. All of my 'physical builds' despite having substantial elemental components pretty much treat all enemies equally. Regardless of curse immunity, curse effectiveness, and elemental resistances, they all take roughly the same amount of damage. Only Life presents as a barrier between my phys builds and enemy death.
That point might actually bring my rambling tussle with xhul back on the original topic. Because when we talk about single target damage, we are talking about bosses. And bosses tend to have high elemental resistances and curse effectiveness reduction. So elemental builds are at a natural disadvantage compared to physical builds, unless using Inquisitor or maybe EE+double curse+curse effectiveness nodes. I believe that is enough to make the decision a little less obvious when considering single target, maybe even favouring physical based builds (even if it has substantial elemental conversion and addition)

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.
In the case of a conversion skill, you now turn a phys build into a pure ele build and you can now scale your damage using ele and WED from gear which can stack with those crummy 9-15 phys affixes.
No physical build will ever beat p2l+wed+conversion in terms of raw paper damage when built correctly.
IGN: Arlianth
Check out my LA build: 1782214
Posted by
Nephalim
on Mar 25, 2016, 9:04:15 AM
so far i didn't see it mentioned here, but in my experience the best single target melee skill is double strike, at least that's what works the best on my crit builds.
Posted by
tr1gg3r3d
on Mar 25, 2016, 9:07:13 AM
The 300% damage breakpoint is somewhere around .72 attack time with no enchant and 20/20 less duration. Half that for the 200% breakpoint. One-third of that for the 175% breakpoint.
The breakpoints aren't 100% the delay, I've found if you get too close to it sometimes you get quakes that don't trigger.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Posted by
gilrad
on Mar 25, 2016, 9:10:38 AM
'

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.

Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod.
Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np.
Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/
Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Posted by
adghar
on Mar 25, 2016, 9:20:18 AM
'
'

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.

Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod.
Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np.

All maps spawn up to 20% phys reduction, mid tiers 30% and high tier 40%. I think High tier is 12-15 or it could be 13-15.
40% phys reduction is not as bad as 80% elemental reduction but the general rule of thumb is just to scale damage as high and as optimally as you can - this means finding ways to scale both damage types as well as finding ways to stack 'more' damage onto your main skill. Even if you arent using p2l+WED, 30% WED will still often compete or outright beat top tier flat phys rolls of 9-15 if you use both hatred and HoA and let's face it, there's no reason to not use hatred on a physical build because shattering is so goddamned satisfying.
Physical leech is still very strong because you can get it on jewels/master crafting/blood rage and .2-.4 phys mana leech is enough to susain most skills fully ,even without the duelist cluster. Keep in mind not all builds can not optimally reach the duelist cluster like wand users and some 2 handed builds.
Posted by
Nephalim
on Mar 25, 2016, 9:39:39 AM
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.
Posted by
ivkoto77777
on Mar 25, 2016, 10:45:32 AM
'
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.

It still fully benefits from MPD due to how conversion works. Same for all conversion skills.
Posted by
Nephalim
on Mar 25, 2016, 10:59:09 AM
It's not the Physical portion of MPD that makes it problematic for Molten Strike. It's the Melee portion. The Projectile portion of Molten Strike (aka the little magma balls) is not considered Melee, which causes it to receive 0 bonuses from MPD. It is calculated separately from the Melee portion.
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Posted by
adghar
on Mar 25, 2016, 11:03:20 AM
'
'
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.

It still fully benefits from MPD due to how conversion works. Same for all conversion skills.

The melee hit benefits. The projectiles do not. And they are about 50% or more of the skill's single target potential.
Last edited by ivkoto77777 on Mar 25, 2016, 11:28:30 AM
Posted by
ivkoto77777
on Mar 25, 2016, 11:19:17 AM
For slow-medium speed weapons, nothing beats EQ, which is kinda funny for a skill with massive aoe. A huge balance problem in my opinion.
For fast weapons, arguments can be made for Molten/Static/Viper/Heavy depending on the scaling your build uses.
Posted by
Zed_
on Mar 25, 2016, 1:50:31 PM
Leveling
'
Earthquake beats everything pretty handily (with the exception of Molten Strike, but to get the most consistent benefit from that you can't have any global AoE nodes).
If you're doing one quake per attack, it has an effective damage effectiveness of around 300%.
But that's kind of niche unless you have the enchant (which is super expensive right now), since you're capped at around 0.7 second attack time.
If you go to the next breakpoint at one quake every two attacks however, that's still 200% damage effectiveness, again beating out every skill in the game except for the aforementioned Molten Strike setup.
Also, since all elements of the hit are AoE (compared to single-target skill + splash or many others like Molten Strike where the initial hit isn't an AoE), you get full benefit from conc effect.
If I were to do a theoretical six-link Earthquake for single-target, I'd go:
EQ
MPD
Less Duration
Conc Effect
Faster attacks if you can't get to the breakpoint through passives/gear
Either Poison or Added Fire, depending on how much generic increased damage you can apply to the poison.
About poison: Its duration is only 0.9seconds due to 20/20 less duration, but due to conc effect and the damage multiplier to LD that comes out to a total of around 18% more damage over 0.9 seconds. If you can get up to 200% total increased damage that also applies to the poison, that brings it to a very reasonable 56% more damage that doesn't care about elemental resists.

I tried molten and it was very strong even though I had no projectile scaling and 30% area from the tree. Was it significantly stronger or more versatile than conc effect EQ? No, not at all. It's also worthless in terms of aoe, it felt like an rng heavystrike that luckily did not also knockback and i would never devote 6 links just for a noticeably better ST over conc effect EQ.
EQ atm is the only skill melee in the game that puts melee even within a mile of ranged aoe all the while still retaining strong single target and does not rely on MS attack speed spam. If only only this skill had existed a year ago.
I had tried nearly every melee skill in the game and while cyclone has god tier mobility and ST, it has shit for AOE. While reave has god tier Aoe with 8 stacks, it has only mediocre ST and requires a lot of momentum to keep vaal stacks.
What is the breakpoint you're talking about?
'
Physical Damage on the other hand has a much more even coverage. You cannot have negative reduction of physical damage, but enemies will never negate more than a dozen percentage points or so of your damage. This is consistent with my experience. All of my 'physical builds' despite having substantial elemental components pretty much treat all enemies equally. Regardless of curse immunity, curse effectiveness, and elemental resistances, they all take roughly the same amount of damage. Only Life presents as a barrier between my phys builds and enemy death.
That point might actually bring my rambling tussle with xhul back on the original topic. Because when we talk about single target damage, we are talking about bosses. And bosses tend to have high elemental resistances and curse effectiveness reduction. So elemental builds are at a natural disadvantage compared to physical builds, unless using Inquisitor or maybe EE+double curse+curse effectiveness nodes. I believe that is enough to make the decision a little less obvious when considering single target, maybe even favouring physical based builds (even if it has substantial elemental conversion and addition)

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.
In the case of a conversion skill, you now turn a phys build into a pure ele build and you can now scale your damage using ele and WED from gear which can stack with those crummy 9-15 phys affixes.
No physical build will ever beat p2l+wed+conversion in terms of raw paper damage when built correctly.
IGN: Arlianth
Check out my LA build: 1782214
Posted by
Nephalim
on Mar 25, 2016, 9:04:15 AM
so far i didn't see it mentioned here, but in my experience the best single target melee skill is double strike, at least that's what works the best on my crit builds.
Posted by
tr1gg3r3d
on Mar 25, 2016, 9:07:13 AM
The 300% damage breakpoint is somewhere around .72 attack time with no enchant and 20/20 less duration. Half that for the 200% breakpoint. One-third of that for the 175% breakpoint.
The breakpoints aren't 100% the delay, I've found if you get too close to it sometimes you get quakes that don't trigger.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Posted by
gilrad
on Mar 25, 2016, 9:10:38 AM
'

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.

Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod.
Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np.
Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/
Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Posted by
adghar
on Mar 25, 2016, 9:20:18 AM
'
'

I dont disagree with most of what you said but two things, maps can spawn up to 40% or more physical damage reduction and p2l+WED+melee phys will flat out beat most 'soft' physical builds outright even factoring in resists. Throw in something over the top like a legacy vinktar and the retch and physical is left in the dust.

Good and interesting points. I guess I don't have enough experience at the very top end game. Also I didn't know that physical damage reduction was a map mod. That's new with 2.0, right? Does it only spawn on red maps? Yellow + red? I've run what I thought was a fair share of yellow maps and never saw that mod.
Off topic again but I was already rather disappointed with physical's lackluster position in this game, now with that information about the very top end it's almost depressing. At least physical has the leech advantage, right? Right??? Who am I kidding, new generic leech nodes probably do the trick np.

All maps spawn up to 20% phys reduction, mid tiers 30% and high tier 40%. I think High tier is 12-15 or it could be 13-15.
40% phys reduction is not as bad as 80% elemental reduction but the general rule of thumb is just to scale damage as high and as optimally as you can - this means finding ways to scale both damage types as well as finding ways to stack 'more' damage onto your main skill. Even if you arent using p2l+WED, 30% WED will still often compete or outright beat top tier flat phys rolls of 9-15 if you use both hatred and HoA and let's face it, there's no reason to not use hatred on a physical build because shattering is so goddamned satisfying.
Physical leech is still very strong because you can get it on jewels/master crafting/blood rage and .2-.4 phys mana leech is enough to susain most skills fully ,even without the duelist cluster. Keep in mind not all builds can not optimally reach the duelist cluster like wand users and some 2 handed builds.
Posted by
Nephalim
on Mar 25, 2016, 9:39:39 AM
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.
Posted by
ivkoto77777
on Mar 25, 2016, 10:45:32 AM
'
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.

It still fully benefits from MPD due to how conversion works. Same for all conversion skills.
Posted by
Nephalim
on Mar 25, 2016, 10:59:09 AM
It's not the Physical portion of MPD that makes it problematic for Molten Strike. It's the Melee portion. The Projectile portion of Molten Strike (aka the little magma balls) is not considered Melee, which causes it to receive 0 bonuses from MPD. It is calculated separately from the Melee portion.
Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/
Contact support@grindinggear.com for account issues, or techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Posted by
adghar
on Mar 25, 2016, 11:03:20 AM
'
'
'
Molten strike is in my experience the strongest single target damage. It's useful in any situation and works wonders with lgoh.
I used this setup: Molten Strike - Multi Strike - Greater Multiple Projectiles - Concentrated Effect - melee physical damage (in case of a physical damage weapon) - LGOH. From the passive skill tree you get yourself Point blank for extra more damage.
With a fast weapon it provides nice life regeneration and with some crit. chance your surgeons mod flasks refill quick too.
Just try it.

'
Etherfire wrote:
It seems that you're playing crit staff(endu charge on crit).
As I said before, EQ is probably the best, however molten strike is also pretty insane. It has a pretty high damage effectiveness, but it's the additional projectiles that take it over the top, even if they aren't supported by melee modifiers.
Edit: best links for molten strike single target dps are molten strike + wed + multistrike + added fire + melee phys + p2l/crit multi/crit strikes
Don't use gmp/lmp as it is a dps loss. You want to focus on your melee hit with the proj as secondary dps.

Why do you guys suggest Melee physical damage for motlen strike? It only increases the damage of the melee portion. I believe that for the 1st quote WED would be better and for the 2nd - GMP.

It still fully benefits from MPD due to how conversion works. Same for all conversion skills.

The melee hit benefits. The projectiles do not. And they are about 50% or more of the skill's single target potential.
Last edited by ivkoto77777 on Mar 25, 2016, 11:28:30 AM
Posted by
ivkoto77777
on Mar 25, 2016, 11:19:17 AM
For slow-medium speed weapons, nothing beats EQ, which is kinda funny for a skill with massive aoe. A huge balance problem in my opinion.
For fast weapons, arguments can be made for Molten/Static/Viper/Heavy depending on the scaling your build uses.
Posted by
Zed_
on Mar 25, 2016, 1:50:31 PM

Report Forum Post

The use case for this question is mainly for bosses. Which skill/build has the highest potential single target boss dps?
Right now i'm running EQ which feels kinda low, getting breakpoints to match explosion with your APS is too expensive.
I narrowed it down to heavy strike or molten strike, although i'm open for suggestions.
Heavy strike - Highest base damage skill gem. 2-3x the heavy strike unique jewels that gives 20% chance to deal double damage. Helmet enchant with 15% AS/40% dmg is pretty cheap.
Gem setup: HS - multistrike - melee phys - added fire - faster attacks - ruthless (?)
Molten strike - Potentially really high dmg with added projectiles. 2-3x molten strike unique jewels that gives +2 projectiles. +3 projectiles from helmet enchant.
Gem setup - Molten strike - GMP/LMP - Multistrike - Faster attacks/point blank/Physical Projectile Attack Damage/Concentrated effect/Iron grip/Added fire/fire pen/ele focus/ele damage. (Many good gems, gotta experiment which is most effective)
This give molten strike potentially 15 (45 considering multistrike) projectiles each dealing 88% weapon damage. We purely focusing on the projectiles dmg.
We can also further utilize Ngamahu's Flame to trigger more projectiles and increase our dps.
Thoughts?
Last edited by Buiaka on Aug 15, 2017, 2:12:02 PM
Posted by
Buiaka
on Aug 15, 2017, 1:55:07 PM
Elemental Blade Flurry is amongst the best boss killer for melee skills. Either pure elemental or phys conversion to elemental.
Demonstration: https://youtu.be/muOPQONQ9-M
Last edited by DAKKONx on Aug 15, 2017, 2:26:14 PM
Posted by
DAKKONx
on Aug 15, 2017, 2:24:40 PM
Looking back at the molten strike sum up, it seems pretty strong. You can get +45 projectiles per ability potentially doing 3960% weapon damage, now all projectiles probably wont hit, but most bosses have larger hit boxes, no? (Such as Kitava). You can stack so many 'more multipliers' on the projectiles it's absurd. On top of that we have a unqie weapon dedicated to molten strike.
Add ancestral protector for more attack speed and you'd be squirting balls all over the place.
Last edited by Buiaka on Aug 15, 2017, 2:49:09 PM
Posted by
Buiaka
on Aug 15, 2017, 2:42:35 PM
Logic would have you looking at single target skills.. but reality is that you don't want to go there.
Posted by
Shagsbeard
on Aug 15, 2017, 2:50:41 PM
'
Logic would have you looking at single target skills.. but reality is that you don't want to go there.

Not really, the average damage difference between a single target skill and an AoE is some ~10% (and it Blade Flurry's case, they made it outright more damaging than any single target skill), but the difference is that you can instantly support it with conc. effect, which is the single best damage support out there.
For damage, nothing really beats MS but you'll notice that it is clunky AF.
I suggest BF, unless you are making an exclusive bosskiller.
Posted by
Cataca
on Aug 15, 2017, 3:04:16 PM
'

For damage, nothing really beats MS but you'll notice that it is clunky AF.
I suggest BF, unless you are making an exclusive bosskiller.

This thread is purely about boss dps, in this case the most effective izaro killer. I guess any of the above is more than enough for uber izaro and probably overkill. I'm currently using 2h which is a downside with BF, also you can always swap MS with sunder when mapping.
Posted by
Buiaka
on Aug 15, 2017, 3:44:48 PM
'
'
Logic would have you looking at single target skills.. but reality is that you don't want to go there.

Not really, the average damage difference between a single target skill and an AoE is some ~10% (and it Blade Flurry's case, they made it outright more damaging than any single target skill), but the difference is that you can instantly support it with conc. effect, which is the single best damage support out there.
For damage, nothing really beats MS but you'll notice that it is clunky AF.
I suggest BF, unless you are making an exclusive bosskiller.

Whats is AF?
(I have to admit, as a newbie, its hard to understand the abbrevations used here)
Posted by
kiadaw
on Aug 15, 2017, 4:12:11 PM
Posted by
Deleted
on Aug 15, 2017, 4:20:31 PM
That's very common abbreviation, even newbs should know these)
Btw are there any real good single target skills in spell department? FB and firestorm seem to go down the tube after patch.
Posted by
tm10067
on Aug 15, 2017, 4:47:03 PM
'
The use case for this question is mainly for bosses. Which skill/build has the highest potential single target boss dps?
Right now i'm running EQ which feels kinda low, getting breakpoints to match explosion with your APS is too expensive.
I narrowed it down to heavy strike or molten strike, although i'm open for suggestions.
Heavy strike - Highest base damage skill gem. 2-3x the heavy strike unique jewels that gives 20% chance to deal double damage. Helmet enchant with 15% AS/40% dmg is pretty cheap.
Gem setup: HS - multistrike - melee phys - added fire - faster attacks - ruthless (?)
Molten strike - Potentially really high dmg with added projectiles. 2-3x molten strike unique jewels that gives +2 projectiles. +3 projectiles from helmet enchant.
Gem setup - Molten strike - GMP/LMP - Multistrike - Faster attacks/point blank/Physical Projectile Attack Damage/Concentrated effect/Iron grip/Added fire/fire pen/ele focus/ele damage. (Many good gems, gotta experiment which is most effective)
This give molten strike potentially 15 (45 considering multistrike) projectiles each dealing 88% weapon damage. We purely focusing on the projectiles dmg.
We can also further utilize Ngamahu's Flame to trigger more projectiles and increase our dps.
Thoughts?

The best is Blade Flurry (for applicable weapons). It deals up to 343% base weapon's DPS (compare it to Heavy Strike's 200%)
Molten Strike is one of the best, if you build around it properly.
If you dont like EQ, use Sunder. It may have ~15% less DPS than Heavy Strike, but it's ranged, AoE and deals much higher damage against clustered enemies. The only situation where Heavy Strike is superior, is when you absolutely need single-target to NOT kill adjacent enemies (Vorici missions, Lietenants in lab, etc).
If you have space for 2-nd skill, better use Sunder + Ancestral Warchied. Sadly, this combo is far superior to using a dedicated single-target skill.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power
Last edited by MortalKombat3 on Aug 15, 2017, 4:54:28 PM
Posted by
MortalKombat3
on Aug 15, 2017, 4:52:20 PM

Leveling Attack Rs3

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